Warehouse
From Evonypedia
Build one Warehouse for the quest, but don't rely on it to protect your resources from raid on it's own, however it's good to have one Warehouse and set it to save only food so you have some stored for the Comforting "Disaster Relief" if you fall victim to attacks.
As for protecting resources, there are some ways to keep most, if not all of them safe from plunders.
This strategy no longer works: Hide your gold and resources from plunder by putting them up for sale for a lot of money in the marketplace.
Resources in the queue for sale that have not sold yet are taken in an attack (attempt to do this in a massive attack, and all resources up for sale will be gone from the list).
Resources that are bought and not yet arrived before the strike are not touched. One strategy is to sell everything and buy it back (so the gold can't be taken) less than 30 minutes before the strike hits. They can't touch it.
Another strategy is to have transporters load up with everything they can, and then march them to a valley, or set them up to march for a long time (maybe an ally far away) while the strike happens, then recall the transporters before they arrive. In theory, you could just set the camp time for the marching orders for several hours and they would be safe, and when you recalled they would come right back.
The main issue about Warehouses is that they simply don't store enough for them to be worth taking up the construction slot in your town, even with Stockpile 10 researched.
However, several high level Warehouses and Stockpile 9 or 10 can save a significant amount of resources. Ideally you would set aside an unimportant supply city and use that as your Warehouse city, so as to not interupt the soldier training in other, larger cities. In this case you would keep a supply of resources sitting aside in this town to protect them in case you fall under attack unawares and don't have time to protect them in other cities, or transport them to safety.
Level 1 can store 10,000 units resource.
| Prerequisite | Required | Quest: Rich Store: Warehouse | |
| Food | 100 | Food | 500 |
| Lumber | 1500 | Lumber | 2,000 |
| Stone | 1000 | Stone | 1,500 |
| Iron | 300 | Iron | 500 |
| Costs Time: 10m 00s
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Level 2 can store 30,000 units resource.
| Prerequisite | Required |
| Food | 200 |
| Lumber | 3000 |
| Stone | 2000 |
| Iron | 600 |
| Costs Time: 20m 00s | |
Level 3 can store 60,000 units resource.
| Prerequisite | Required |
| Food | 400 |
| Lumber | 6000 |
| Stone | 4000 |
| Iron | 1200 |
| Costs Time: 40m 00s | |
Level 4 can store 100,000 units resource.
| Prerequisite | Required |
| Food | 800 |
| Lumber | 12000 |
| Stone | 8000 |
| Iron | 2400 |
| Costs Time: 1h 20m 00s | |
Level 5 can store 150,000 units resource.
| Prerequisite | Required |
| Food | 1600 |
| Lumber | 24000 |
| Stone | 16000 |
| Iron | 4800 |
| Costs Time: 2h 40m 00s | |
Level 6 can store 210,000 units resource.
| Prerequisite | Required |
| Food | 3200 |
| Lumber | 48000 |
| Stone | 32000 |
| Iron | 9600 |
| Costs Time: 5h 20m 00s | |
Level 7 can store 280,000 units resource.
| Prerequisite | Required |
| Food | 6400 |
| Lumber | 96000 |
| Stone | 64000 |
| Iron | 18200 |
| Costs Time: 10h 40m 00s | |
Level 8 can store 360,000 units resource.
| Prerequisite | Required |
| Food | 12800 |
| Lumber | 182000 |
| Stone | 128000 |
| Iron | 36400 |
| Costs Time: 21h 20m 00s | |
Level 9 can store 450,000 units resource.
| Prerequisite | Required |
| Food | 25600 |
| Lumber | 364000 |
| Stone | 256000 |
| Iron | 72800 |
| Costs Time: 42h 40m 00s | |
Level 10 can store 550,000 units resource.
| Prerequisite | Required |
| Michelangelo's Script | 1 |
| Food | 51200 |
| Lumber | 728000 |
| Stone | 512000 |
| Iron | 144600 |
| Costs Time: 83h 20m 00s | |
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